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| window->typed |
|event_id,
delegate=[bool]->event
if no graphical
object in the window accepted the typed key. The window will forward the
typed key to the frame using frame->typed
The frame in turn will check for another window (generally a dialog
object) that is capable of handling the typed key.
If delegate = @on
(as invoked from device->event)
it invokes window->typed
on
window<-frame.