:- use_foreign_library(foreign(plOpenGL)). :- use_module(library(plOpenGL)). :- use_module(library(plGL_defs)). :- use_module(library(plGLU_defs)). :- use_module(library(plGLUT_defs)). :- use_module(library(plGL)). :- use_module(library(plGLU)). :- use_module(library(plGLUT)). % light.pl % This program demonstrates the use of the OpenGL lighting % model. A sphere is drawn using a grey material characteristic. % A single light source illuminates the object. width(500). height(500). display:- % defs kGL_COLOR_BUFFER_BIT(COLOR_BUFFER), kGL_DEPTH_BUFFER_BIT(DEPTH_BUFFER), % gl code glClear(COLOR_BUFFER \/ DEPTH_BUFFER), glutSolidSphere(1.0, 20, 16), glFlush. init:- % defs kGL_SMOOTH(SMOOTH), kGL_FRONT(FRONT), kGL_SPECULAR(SPECULAR), kGL_SHININESS(SHININESS), kGL_POSITION(POSITION), kGL_LIGHTING(LIGHTING), kGL_LIGHT0(LIGHT0), kGL_DEPTH_TEST(DEPTH_TEST), % gl code glClearColor(0.0, 0.0, 0.0, 0.0), glShadeModel(SMOOTH), glMaterialfv(FRONT, SPECULAR, [1.0, 1.0, 1.0, 1.0]), glMaterialfv(FRONT, SHININESS, [50.0]), glLightfv(LIGHT0, POSITION, [1.0, 1.0, 1.0, 0.0]), glEnable(LIGHTING), glEnable(LIGHT0), glEnable(DEPTH_TEST). reshape:- % defs X is 0, Y is 0, width(W), width(H), kGL_PROJECTION(PROJECTION), kGL_MODELVIEW(MODELVIEW), % gl code glViewport(X,Y,W,H), glMatrixMode(PROJECTION), glLoadIdentity, ( W =< H -> Aspect is H / W, Top is -1.5 * Aspect, Bottom is 1.5 * Aspect, glOrtho(-1.5, 1.5, Top, Bottom, -10.0, 10.0) ; Aspect is W / H, Left is -1.5 * Aspect, Right is 1.5 * Aspect, glOrtho(Left, Right, -1.5, 1.5, -10.0, 10.0) ), glMatrixMode(MODELVIEW), glLoadIdentity. % 27 is ASCII Code for Escape keyboard(27,_,_) :- write('Closing Window and Exiting...'),nl, glutDestroyWindow. main:- % defs width(W), height(H), kGLUT_SINGLE(SINGLE), kGLUT_RGB(RGB), kGLUT_DEPTH(DEPTH), kGLUT_ALPHA(ALPHA), % gl code glutInit, glutInitDisplayMode(SINGLE \/ RGB \/ ALPHA \/ DEPTH), glutInitWindowSize(W, H), glutInitWindowPosition(0,0), glutCreateWindow('Light'), init, glutDisplayFunc, glutReshapeFunc, glutKeyboardFunc, glutMainLoop.