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.. This file is part of Logtalk https://logtalk.org/ SPDX-FileCopyrightText: 1998-2024 Paulo Moura <pmoura@logtalk.org> SPDX-License-Identifier: Apache-2.0
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
.. _threads_threads:
Logtalk provides experimental support for multi-threading programming on selected Prolog compilers. Logtalk makes use of the low-level Prolog built-in predicates that implement message queues and interface with POSIX threads and mutexes (or a suitable emulation), providing a small set of high-level predicates and directives that allows programmers to easily take advantage of modern multi-processor and multi-core computers without worrying about the tricky details of creating, synchronizing, or communicating with threads, mutexes, and message queues. Logtalk multi-threading programming integrates with object-oriented programming by providing a threaded engines API, enabling objects and categories to prove goals concurrently, and supporting synchronous and asynchronous messages.
.. _threads_enabling:
Multi-threading support may be disabled by default. It can be enabled on
the Prolog adapter files of supported compilers by setting the read-only
:ref:`threads <flag_threads>` compiler flag to supported
.
.. _threads_directive:
The :ref:directives_threaded_0
object
directive is used to enable an object to make multi-threading calls:
::
:- threaded.
.. _threads_predicates:
Logtalk provides a small set of built-in predicates for multi-threading
programming. For simple tasks where you simply want to prove a set of
goals, each one in its own thread, Logtalk provides a
:ref:predicates_threaded_1
built-in
predicate. The remaining predicates allow for fine-grained control,
including postponing retrieval of thread goal results at a later time,
supporting non-deterministic thread goals, and making one-way
asynchronous calls. Together, these predicates provide high-level
support for multi-threading programming, covering most common use cases.
.. _threads_threaded:
Proving goals concurrently using threads ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A set of goals may be proved concurrently by calling the Logtalk
built-in predicate :ref:predicates_threaded_1
. Each goal in
the set runs in its own thread.
When the threaded/1 predicate argument is a conjunction of goals,
the predicate call is akin to and-parallelism. For example, assume
that we want to find all the prime numbers in a given interval,
[N, M]
. We can split the interval into two parts and then span two
threads to compute the prime numbers in each sub-interval:
::
prime_numbers(N, M, Primes)
:-
M > N,
N1 is N + (M - N) // 2,
N2 is N1 + 1,
threaded((
prime_numbers(N2, M, [], Acc),
prime_numbers(N, N1, Acc, Primes)
))
.
prime_numbers(N, M, Acc, Primes)
:-
...
The threaded/1 call terminates when the two implicit threads terminate. In a computer with two or more processors (or with a processor with two or more cores), the code above can be expected to provide better computation times when compared with single-threaded code for sufficiently large intervals.
When the threaded/1 predicate argument is a disjunction of goals, the predicate call is akin to or-parallelism, here reinterpreted as a set of goals competing to find a solution. For example, consider the different methods that we can use to find the roots of real functions. Depending on the function, some methods will be faster than others. Some methods will converge to the solution while others may diverge and never find it. We can try all the methods simultaneously by writing:
::
find_root(Function, A, B, Error, Zero)
:-
threaded((
bisection::find_root(Function, A, B, Error, Zero)
; newton::find_root(Function, A, B, Error, Zero)
; muller::find_root(Function, A, B, Error, Zero)
)).
The above threaded/1 goal succeeds when one of the implicit threads succeeds in finding the function root, leading to the termination of all the remaining competing threads.
The threaded/1 built-in predicate is most useful for lengthy, independent, deterministic computations where the computational costs of each goal outweigh the overhead of the implicit thread creation and management.
.. _threads_call:
Proving goals asynchronously using threads ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A goal may be proved asynchronously using a new thread by calling the
:ref:predicates_threaded_call_1_2
built-in predicate .
Calls to this predicate are always true and return immediately (assuming
a callable argument). The term representing the goal is copied, not
shared with the thread. The thread computes the first solution to the
goal, posts it to the implicit message queue of the object from where the
threaded_call/1 predicate was called, and suspends waiting for
either a request for an alternative solution or for the program to
commit to the current solution.
The results of proving a goal asynchronously in a new thread may be
later retrieved by calling the :ref:predicates_threaded_exit_1_2
built-in predicate within the same object where the call to the
threaded_call/1 predicate was made. The threaded_exit/1
calls suspend execution until the results of the threaded_call/1
calls are sent back to the object message queue.
The threaded_exit/1 predicate allows us to retrieve alternative
solutions through backtracking (if you want to commit to the first
solution, you may use the :ref:predicates_threaded_once_1_2
predicate instead of the threaded_call/1 predicate). For example,
assuming a lists
object implementing the usual member/2
predicate, we could write:
.. code-block:: text
| ?- threaded_call(lists::member(X, [1,2,3])
).
X = _G189 yes
| ?- threaded_exit(lists::member(X, [1,2,3])
).
X = 1 ; X = 2 ; X = 3 ; no
In this case, the threaded_call/1 and the threaded_exit/1 calls
are made within the pseudo-object user
. The implicit thread running
the lists::member/2
goal suspends itself after providing a solution,
waiting for a request for an alternative solution; the thread is
automatically terminated when the runtime engine detects that
backtracking to the threaded_exit/1 call is no longer possible.
Calls to the threaded_exit/1 predicate block the caller until the
object message queue receives the reply to the asynchronous call. The
predicate :ref:predicates_threaded_peek_1_2
may be used to check if a reply is already available without removing it
from the thread queue. The threaded_peek/1 predicate call succeeds
or fails immediately without blocking the caller. However, keep in mind
that repeated use of this predicate is equivalent to polling a message
queue, which may hurt performance.
Be careful when using the threaded_exit/1 predicate inside failure-driven loops. When all the solutions have been found (and the thread generating them is therefore terminated), re-calling the predicate will generate an exception. Note that failing instead of throwing an exception is not an acceptable solution, as it could be misinterpreted as a failure of the threaded_call/1 argument.
The example in the previous section with prime numbers could be rewritten using the threaded_call/1 and threaded_exit/1 predicates:
::
prime_numbers(N, M, Primes)
:-
M > N,
N1 is N + (M - N) // 2,
N2 is N1 + 1,
threaded_call(prime_numbers(N2, M, [], Acc))
,
threaded_call(prime_numbers(N, N1, Acc, Primes))
,
threaded_exit(prime_numbers(N2, M, [], Acc))
,
threaded_exit(prime_numbers(N, N1, Acc, Primes))
.
prime_numbers(N, M, Acc, Primes)
:-
...
When using asynchronous calls, the link between a threaded_exit/1 call and the corresponding threaded_call/1 call is established using unification. If there are multiple threaded_call/1 calls for a matching threaded_exit/1 call, the connection can potentially be established with any of them (this is akin to what happens with tabling). Nevertheless, you can easily use a call tag by using the alternative :ref:`threaded_call/2 <predicates_threaded_call_1_2>`, :ref:`threaded_once/2 <predicates_threaded_once_1_2>`, and :ref:`threaded_exit/2 <predicates_threaded_exit_1_2>` built-in predicates. For example:
.. code-block:: text
?- threaded_call(member(X, [1,2,3]), Tag)
.
Tag = 1 yes
?- threaded_call(member(X, [1,2,3]), Tag)
.
Tag = 2 yes
?- threaded_exit(member(X, [1,2,3]), 2)
.
X = 1 ; X = 2 ; X = 3 yes
When using these predicates, the tags shall be considered as an opaque
term; users shall not rely on its type. Tagged asynchronous calls can be
canceled by using the :ref:predicates_threaded_cancel_1
predicate.
.. _threads_ignore:
Sometimes we want to prove a goal in a new thread without caring about
the results. This may be accomplished by using the built-in predicate
:ref:predicates_threaded_ignore_1
.
For example, assume that we are developing a multi-agent application
where an agent may send a "happy birthday" message to another agent. We
could write:
::
..., threaded_ignore(agent::happy_birthday), ...
The call succeeds with no reply of the goal success, failure, or even exception ever being sent back to the object making the call. Note that this predicate implicitly performs a deterministic call of its argument.
.. _threads_synchronized_predicates:
Proving a goal asynchronously using a new thread may lead to problems
when the goal results in side effects such as input/output operations or
modifications to an :term:`object database`. For example, if a new thread is
started with the same goal before the first one finished its job, we may
end up with mixed output, a corrupted database, or unexpected goal
failures. In order to solve this problem, predicates (and grammar rule
non-terminals) with side effects can be declared as synchronized by
using the :ref:directives_synchronized_1
predicate directive. Proving a query to a synchronized predicate (or
synchronized non-terminal) is internally protected by a mutex, thus
allowing for easy thread synchronization. For example:
::
% ensure thread synchronization
:- synchronized(db_update/1)
.
db_update(Update)
:-
% predicate with side-effects
...
A second example: assume an object defining two predicates for writing, respectively, even and odd numbers in a given interval to the standard output. Given a large interval, a goal such as:
.. code-block:: text
| ?- threaded_call(obj::odd_numbers(1,100)
),
threaded_call(obj::even_numbers(1,100)
).
1 3 2 4 6 8 5 7 10 ... ...
will most likely result in a mixed-up output. By declaring the odd_numbers/2 and even_numbers/2 predicates synchronized:
::
:- synchronized([
odd_numbers/2,
even_numbers/2])
.
one goal will only start after the other one finished:
.. code-block:: text
| ?- threaded_ignore(obj::odd_numbers(1,99)
),
threaded_ignore(obj::even_numbers(1,99)
).
1 3 5 7 9 11 ... ... 2 4 6 8 10 12 ... ...
Note that, in a more realistic scenario, the two threaded_ignore/1 calls would be made concurrently from different objects. Using the same synchronized directive for a set of predicates implies that they all use the same mutex, as required for this example.
As each Logtalk entity is independently compiled, this directive must be included in every object or category that contains a definition for the described predicate, even if the predicate declaration is inherited from another entity, in order to ensure proper compilation. Note that a synchronized predicate cannot be declared dynamic. To ensure atomic updates of a dynamic predicate, declare as synchronized the predicate performing the update.
Synchronized predicates may be used as wrappers for messages sent to
objects that are not multi-threading aware. For example, assume a
log
object defining a write_log_entry/2 predicate that writes
log entries to a file, thus using side effects on its implementation.
We can specify and define, for example, a sync_write_log_entry/2
predicate as follows:
::
:- synchronized(sync_write_log_entry/2)
.
sync_write_log_entry(File, Entry)
:-
log::write_log_entry(File, Entry)
.
and then call the sync_write_log_entry/2 predicate instead of the write_log_entry/2 predicate from multi-threaded code.
The synchronization directive may be used when defining objects that may be reused in both single-threaded and multi-threaded Logtalk applications. The directive simply makes calls to the synchronized predicates deterministic when the objects are used in a single-threaded application.
.. _threads_notifications:
Declaring a set of predicates as synchronized can only ensure that they
are not executed at the same time by different threads. Sometimes we
need to suspend a thread not on a synchronization lock but on some
condition that must hold true for a thread goal to proceed. I.e. we want
a thread goal to be suspended until a condition becomes true instead of
simply failing. The built-in predicate :ref:predicates_threaded_wait_1
allows us to suspend a predicate execution (running in its own thread)
until a notification is received. Notifications are posted using the
built-in predicate :ref:predicates_threaded_notify_1
.
A notification is a Prolog term that a programmer chooses to represent
some condition becoming true. Any Prolog term can be used as a
notification argument for these predicates. Related calls to the
threaded_wait/1 and threaded_notify/1 must be made within the
same object, this, as the object message queue is used internally for
posting and retrieving notifications.
Each notification posted by a call to the threaded_notify/1 predicate is consumed by a single threaded_wait/1 predicate call (i.e., these predicates implement a peer-to-peer mechanism). Care should be taken to avoid deadlocks when two (or more) threads both wait and post notifications to each other.
.. _threads_engines:
Threaded engines provide an alternative to the multi-threading predicates described in the previous sections. An engine is a computing thread whose solutions can be lazily computed and retrieved. In addition, an engine also supports a term queue that allows passing arbitrary terms to the engine.
An engine is created by calling the :ref:predicates_threaded_engine_create_3
built-in predicate. For example:
.. code-block:: text
| ?- threaded_engine_create(X, member(X, [1,2,3]), worker)
.
yes
The first argument is an answer template to be used for retrieving
solution bindings. The user can name the engine, as in this example
where the atom worker
is used, or have the runtime generate a name,
which should be treated as an opaque term.
Engines are scoped by the object within which the threaded_engine_create/3 call takes place. Thus, different objects can create engines with the same names with no conflicts. Moreover, engines share the visible predicates of the object creating them.
The engine computes the first solution of its goal argument and suspends
waiting for it to be retrieved. Solutions can be retrieved one at a time
using the :ref:predicates_threaded_engine_next_2
built-in predicate:
.. code-block:: text
| ?- threaded_engine_next(worker, X)
.
X = 1
yes
The call blocks until a solution is available and fails if there are no
solutions left. After returning a solution, this predicate signals the
engine to start computing the next one. Note that this predicate is
deterministic. In contrast with the threaded_exit/1-2
built-in
predicates, retrieving the next solution requires calling the predicate
again instead of backtracking into its call. For example:
::
collect_all(Engine, [Answer| Answers])
:-
threaded_engine_next(Engine, Answer)
,
!,
collect_all(Engine, Answers)
.
collect_all(_, [])
.
There is also a reified alternative version of the predicate,
:ref:predicates_threaded_engine_next_reified_2
,
which returns the(Answer)
, no
, and exception(Error)
terms as
answers. Using this predicate, collecting all solutions to an engine
uses a different programming pattern:
::
... :-
...,
threaded_engine_next_reified(Engine, Reified)
,
collect_all_reified(Reified, Engine, Answers)
,
...
collect_all_reified(no, _, [])
.
collect_all_reified(the(Answer), Engine, [Answer| Answers])
:-
threaded_engine_next_reified(Engine, Reified)
,
collect_all_reified(Reified, Engine, Answers)
.
Engines must be explicitly terminated using the
:ref:predicates_threaded_engine_destroy_1
built-in predicate:
.. code-block:: text
| ?- threaded_engine_destroy(worker)
.
yes
A common usage pattern for engines is to define a recursive predicate that uses the engine term queue to retrieve a task to be performed. For example, assume we define the following predicate:
::
loop :-
threaded_engine_fetch(Task)
,
handle(Task)
,
loop.
The :ref:predicates_threaded_engine_fetch_1
built-in predicate fetches a task for the engine term queue. The engine
clients would use the :ref:predicates_threaded_engine_post_2
built-in predicate to post tasks into the engine term queue. The engine
would be created using the call:
.. code-block:: text
| ?- threaded_engine_create(none, loop, worker)
.
yes
The handle/1 predicate, after performing a task, can use the
:ref:predicates_threaded_engine_yield_1
built-in predicate to make the
task results available for consumption using the threaded_engine_next/2
and threaded_engine_next_reified/2 built-in predicates. Blocking
semantics are used by these two predicates: the threaded_engine_yield/1
predicate blocks until the returned solution is consumed, while the
threaded_engine_next/2 predicate blocks until a solution becomes
available.
.. _threads_performance:
The performance of multi-threading applications is highly dependent on
the :term:`backend Prolog compiler`, the operating-system, and the use
of :term:dynamic binding
and dynamic predicates. All compatible backend
Prolog compilers that support multi-threading features make use of POSIX
threads or pthreads. The performance of the underlying pthreads
implementation can exhibit significant differences between operating
systems. An important point is synchronized access to dynamic
predicates. As different threads may try to simultaneously access and
update dynamic predicates, these operations may use a lock-free algorithm
or be protected by a lock, usually implemented using a mutex. In the latter
case, poor mutex lock operating-system performance, combined with a large
number of collisions by several threads trying to acquire the same lock,
can result in severe performance penalties. Thus, whenever possible,
avoid using dynamic predicates and dynamic binding.